![]() It’s also nice to go back to the conflict between the COG and the Locusts, and get a glimpse of what the war looked like before we met Marcus and co. It’s fun to watch Mikayla call Sid a fascist and watch Sid yell at everyone while Gabe tries to keep everything together. ![]() The story is a simple one, but the characters are entertaining enough to keep it interesting. You control a squad of up to four characters as they move, take cover, use abilities, and fire on their way to completing various objectives." "As fun as the narrative is, what’ll keep you coming back for more is the gameplay. They form and unlikely alliance, and work together to hunt “the monster who makes monsters” down. Along the way, they meet up with Mikayla, a poet with a sniper rifle, and her group of civvies. The COG can’t spare any soldiers, and intel is limited, so it’s up to Gabe and Sid to recruit Gears for the cause, find Ukkon, and take him down. Afterwards, Gabe and Sid are tasked with assassinating the subject of their file: Ukkon, the Locust baddie behind monsters like the Brumak and Corpser. He completes the mission with the help of Sid Redburn, a no-nonsense hardass, but things are rarely so simple with the COG. ![]() Gabe works the motor pool, and is more than happy to be away from the frontlines, but orders are orders. About a year after E-Day, Gabe Diaz, the father of Gears 5’s Kait, is issued orders to retrieve a classified file before the COG starts nuking their own cities with the Hammer of Dawn in a last ditch effort to stop the Locust. The result is Gears Tactics, a strategy game in the vein of X-Com that marries the series love for gratuitous violence and mashismo with its penchant for tactical shooting. Forza’s raced as a sim and an open-world game. Halo’s been an RTS and a twin-stick shooter. Say what you will about the way Microsoft handles their franchises, but they aren’t afraid to try new things with them. Square’s got us Dissidia and Final Fantasy Tactics. Nintendo’s gave the world Mario Kart, Paper Mario, and the Mario sports games. Blizzard’s willingness to experiment with their most famous franchise led to World of WarCraft and Hearthstone. But when its done right, the results are often spectacular. You never know if the audience will like the change, or how well-suited the franchise is to new systems. It’s always risky when a series expands beyond the genre that made it famous.
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